Tag Archives: games

Game Collecting and the Neo-Geo X

As a game enthusiast with limited financial resources I have often found it necessary to organise how to go about adding to my collection. In the past few years I have made purchases based more on my personal preferences and interests rather than its collectors value. Whereas a boxed Virtual Boy might look very nice on my shelf, that extra piece of cardboard packaging could pay for a lot of SNES games,  and lets be honest, who would want Water World over Mario World? The problem is that space on my shelf is still calling to me.

Heres a picture of it… Wait is that art?

I have been collecting casually for many many years (technically since I got my SNES and Super Metroid back when I was a lot shorter), often buying things when I see good deals in the flea and cyber markets. I now own the entire back catalogued of key Sega/Nintendo systems (minus a Master System for some reason), an Atari 2600, a Japanese PlayStation and my personal pride, a boxed Jaguar I found purely by accident. All of these have provided with me a lot of enjoyment and a sense of satisfaction when I see them sitting in a neat line on the aforementioned shelf. However the problem with being a collector of anything is that eventually you have to move out of the uncommon sector and towards the rarer stuff; specifically for me the Neo-Geo, TurboGrafx 16 and 3DO. This means you have to transverse the often sudden price rise.

The question I am faced with is simply are they worth it? The most I have ever paid for a console (retro) is £50 for my Sega CD, with my average cost being somewhere between £20-40, around one-tenth the price of a working Neo-Geo. I can’t help but feel these three would essentially ’round off’ my collection, (after that things get much more obscure and much more costly), but spending so much money on something purely to say I own it does not make me feel very comfortable. It always reminds me of the man in the bible story who kept hoarding more and more grain, but then died before he got to enjoy his wealth. In other words having a big pile of stuff is ultimately useless in the end, so we should not be so desperate to put it before the well-being of others. On the other hand, video games give me a simple pleasure and a point of engagement with other humans. Now this is all getting to deep. The point I am trying to make is I want to be able expand my collection without it costing me a fortune. This brings me to the Neo-Geo X.

‘No wonder people call NEOGEO the Bugatti brand of gaming!’ – Actual quote from website…

For those who are not aware, the Neo-Geo X is a brand new, reborn Neo-Geo built to commemorate the 20th anniversary of the original system. The basic unit is a small handheld similar to Sega’s Arcade Ultimate Portable, and comes with 20 ‘classic’ pre-loaded games. So far, so average. Companies like Sega and Atari have been releasing these sort of X-in-1 and plug-n-play systems for a long time. But the Neo-Geo X has one key selling feature; if you pay extra for the Gold bundle, the hand-held also comes with a full size replica of the original console, complete with controller and HDMI output. All this for the relatively low price of £129. That means someone like me can now have their Neo-Geo cake and eat it, as a cheaper alternative to the real thing. Well maybe not exactly…

Sadly, and as is always the case, there is a catch. The platform cannot play the original game carts. It is essentially a Neo-Geo shaped case into which the portable is placed, allowing it to be played on the big screen. Granted it does allow the use of the of the traditional arcade stick but for £129 this seems like an empty gesture.

Also it comes in a nice box. No really.

In my opinion the Neo-Geo X is a missed opportunity and is unlikely to sell well. Those people who just want to play Metal Slug et al will find ports pretty much anywhere, whereas those who are interested in the Neo-Geo for its collectors cred will want to seek out the real thing and its cartridges (which are in themselves just as interesting and collectible as the console). The X does not seem to be aimed at either group and so will likely fall between the gap. If it had been a full functional rebuild, they may well have been onto something and hit a core group of gamers who like myself who want something with all the benefits of the original without the large price tag.

There is clearly a demand for retro games right now and plenty of second-hand stuff is available to those who want it. Whilst 10-20 years ago the technology behind these consoles might have had a high cost, now its worth less than the average children’s toy. The games we played on them are likely to live a lot longer, so as the systems begin to wear out and break down, (and copyright licences being to expire) it is not hard to imagine 3rd person companies stepping in to build replica games machines. In fact I am sure someone in China is building an NES deck right now. If SNK really want to make some extra cash from all those carts floating around out there, they should have considered building an actually Neo-Geo, because there is an empty space for it on my shelf and an equally empty space in my wallet.

This is a different empty space.

Images of the Neo Geo X belong to its developers. 
http://neogeox.com/

Indie Games: SCP – Containment Breach

So its been a while since my last post, unfortunately life has meant that things have been taking a bit longer than expected. And by life I mean cleaning the poop out of my pants from playing SCP Containment Breach. For those of you who have not experienced this little digital nugget of nightmares yet, SCP is simple indie game set in a randomly generated, top-secret research facility. As usual some-one has balls something up and now you have to get yourself out of there quick or meet a grizzly end. Whilst this sounds like an average working day at Black Mesa, this game relies more on the tightness of your sphincter than your trigger finger. There are no weapons to help you here, just the knowledge that something is following you….

 Specifically this guy… and some of his friends….

Much like its spiritual sister, Slender, SCP uses the a basic run-and-hide mechanic to regenerate its scares. The constant knowledge that you are being chased is what builds the tension and taps into the animal instinct inside us. The only means of defending yourself in this game is to stare at the terror balls-first. Literally. Much like the Weeping Angels in Doctor Who, the alien nasties pursing you only move when you are not looking at them. Or when you blink… The game has an ‘eye meter’ which counts down the seconds between blinks; leave it too long and you will shut your eyes momentarily, allowing you to be pounced on. In order to survive you have to follow The Doctors advice and ‘dont blink’ or at least control it as well as you can. Also enemies can teleport through walls, just to remind you that life is not fair…

I’m sure he is just trying to return that £5 note you dropped…

It all sounds very easy on paper (or screen), until you try it for yourself. I am man enough to admit I cannot get past the first few doors of this game without running away and squealing like a Japanese school girl. If you want the full effect of this game (God knows why…) play it with the lights off and headphones set at full volume. For the rest of us, here is a little custom mod I created to easy the tension a little…. I call it Catainment Breach…

Awww….Awww…ARRRRWRWRWRWURGggggggggggggg…. *dead*

Save this file as ’173tex2′ then past it into the GFXS/npcs folder of your game so it replaces the original… enjoy! The original game can be downloaded (for free) from here: www.scpcbgame.com

Updates Updates Updates…

Well its been a while. That’s okay, I suspected it would be. The chances of me being able to maintain any sort of regular commitment to something with out a controller/breasts are basically zero. Aside from that I have had a few minor and major life events to juggle that have played havoc with my procrastination schedule.

Luckily the human mind never sleeps (except when it is alseep) thus I have a whole back catalogue of posts to put up over the next few days. I have some new stuff on the Wii U and Vita, another Pre-review and more 100 word reviews for your eyeballing pleasure. Thanks to all of you for reading!

 

 

 

 

 

I was going to find a picture for ‘procrastination’ but I could not be bothered….

 

Sweetris Review

Looks like Tetris, tastes like an old tractor tire…. For people who want their gummy candies to taste like crap but with the convenience of being able to align them into rows.

Nintendo: Wii U buy it?

With this years E3 rapidly approaching, more and more attention is being paid to Nintendo’s new console, the Wii U. Last week a leaked photo of the revised tablet controller revealed that yes, this is to be the systems official name. You can call me a fan-boy if you like, but I have been playing Nintendo games since I was a child. I started off with an SNES; where Mario World, Super Metroid and Star Fox (called Star Wing in the UK for some reason) kept me entertained for many a long hour. When I was a few years older my parents brought me an N64 for my birthday and I remember games such as Goldeneye, Banjo Kazooie and Orcarina of Time wowing me and my friends with their chunky, polygonal graphics. This was the golden age for Nintendo.  There where other Sega and Atari systems out at the time but no-one really cared about them. Every conversation was about Zelda or Goldeneye. Sadly this time did not last and I was lured away by the PSOne and the Final Fantasy series.When the Gamecube was released I put my faith in Nintendo once more and like many people was quickly disappointed. The problem with the Cube was not so much the library of games or its processing power, it was just a bit… meh. There was nothing stand-out about the system when compared to its competitors. Sure Zelda, Mario and Metroid where all there, but that was not enough to sell the system at the levels Nintendo needed. Its leaders seemed to realise this, and thus a few years later the Wii was born. Although only a fraction more powerful than its father, the uniqueness of its controls and accessibility for none gamers made it a smash hit. Despite the vast quantity of mediocre shovel ware and fitness/cooking sims, the Wii had secured its place in the market, creating a goldmine for Nintendo to rival that of the Pokemon crazy.

No joke for this one… its too serious.

So now we have the Wii U and my one main thought about it… What exactly is it for? This is the question I think will be asked the most and probably one Nintendo should be the worried about. Put simply, I cannot work out what sort of market this new machine is aimed at. On the one hand we have the new tablet controller. This the feature Nintendo has been pushing the most. So far evidence/fan theories suggest that it will have features such as being able to shift the game play to smaller screen, scanning physical items into the game world (ala Skylanders) and dynamic virtual controls. The way Nintendo has positioned the controller in the spotlight and not the system as  a whole suggests to me that they are once again trying to sell it like the Wii, as a new way of playing games. The problem with this is that I am just not sure if a tablet controller is new and exciting enough on its own to sell a whole new console. Its not like touch controls have never been done before (see the DS/Vita/iPad) and I just do not feel that it will be exciting enough for people to want to replace their original Wii with it. The new market the Wii opened (and to a lesser extent the DS) was one that appealed to people who would not normally play a video game, ie, those not so technologically inclined. We have all seen the photos of the old folks playing Wii Sports in their care homes and I just cannot imagine those same people buying a Wii U just because it has a tablet. If anything a tablet is likely to put that audience off.

Its easy to be patronising until she kicks your arse.

So if the specialist controller is not enough to move the system then what other selling point is Nintendo relying on? Is there some secret about the main console they have not revealed yet? Will they shock everyone at E3 by revealing the controller is the console? Because that would be awesome. A fully wireless system that can connect to a TV would certainly have that unique edge Nintendo needs to find again, although I highly doubt such a reveal is likely. So assuming Nintendo does not have a Shyamalan esq twist to stun us with, what else is there?

Well on the other hand we have the machine specs. One of the criticisms of the previous Wii was that it did not have enough to please hardcore gamers. It simply did not have the power to compete with the Xbox and PlayStation, also its online service was not up to scratch to handle the popular FPS games that where becoming all the rage. In my opinion however this was a none issue. Even if you could not afford more than one console at least you had a choice. Also with the 360 and PS3 there was little market room for a third hardcore device and really there still is not. Nintendo are trying to rectify this complaint now by providing a machine with power rumoured to be somewhere between half and twice that of the Xbox. Here I think the company needs to be very careful. Stepping back into the hardcore arena with anything less than twice that of current systems and people simply will not be interested enough. Half the power and the Wii U will be a joke to graphics hungry gamers. Also they had better be sure their online service is perfect from the start. No-one is going to payout for a new system on which to play Colonial Marines if it is sub-standard to what they already own, even if it has a funky new controller. On the subject of which, I am not sure how gamers who are used to the solid PS and Xbox controllers will take to it. Look at Sony and Microsoft’s and the basic twin-stick shoulder-trigger design is very similar. Unless Nintendo’s tablet is more comfortable then it looks I cannot imagine it being adopted for serious competitive play.

Could imagine this man buying one…?

The point I am trying to make with all this is that Nintendo is currently engaged in a two-tier approach to selling their Wii U. In one way they are trying to sell it to the same causal crowd who brought their previous inventive system, but in another way they are trying to appeal to the more seasoned gaming veterans like myself who perhaps grew up with their products but then moved on. What worries me is that I am not sure this approach is focused enough. By trying to appeal to everyone Nintendo could well end up with a unit that does many things but none of them well enough to compete. But maybe I am not being optimistic enough. Maybe the company which gave us the NES, the Gameboy and the Wii can pull off this hybrid console. Unfortuantly then I remember that this is the same company that also brought us the Gamecube, the Gameboy Printer and (gulp) the Virtual Boy. Then I long for my childhood and my N64 again….

Pictured: The empty space that replaced Virtual Boy…

Battle Royale Review

I have to admit that I am not a real fan of horror or gore movies. I would rather watch a film about a man in tights saving the world than someone tortured to death. That said, I believe there is a place for violence in cinema as long as it supports the story and is not just there to make a quick buck with a few easy shocks. Kill Bill, Pulp Fiction and Fight Club are some examples of ultraviolence done right, but if there is one film that constantly lures me back with morbid fascination, its the Japanese cult hit Battle Royale.

Look at that cheerful red and black logo, Im expecting only bunnies and happy things from here on…

Firstly let me make on thing clear, this is not a movie for children or tweenages trying to fill their need for more Hunger Games content. Although lots of people will mention the two franchises in the same sentence, Battle Royale is on a whole different level of black satire. It is filled with blood and death and trauma. Where as The Hunger Games kept its soul numbing depictions of child combat to a diluted second half of the movie, Battle Royale stretches its sickening tension for its entire running time. The atmosphere is dark and grim throughout, with the lower budget ‘fuzz’ of a Japanese movie constantly keeping things closer to reality then we would like.  It is not one for the faint of heart, what I would refer to as midnight movie. (There is even a story that it was banned in the USA, although this is not technically true, it was more a case of no-one with the money for the licence wanting to stock it). But as with other controversial movies such as A Clock Work Orange, those who can stomach it will find and engaging, thought provoking story lies benieth its dark shell.

Woah, not that horrifying and controversial …

The film is based on the exploitation novel by Koushun Takami, who wrote the story as response to the Japanese governments treatment of their youth during the war, often forcing them into situations that would cost them their lives. Takami’s novel is set in the near future, where a totalitarian government rules Japan and most of Asia. As with all totalitarian dystopia Japan has a the constant problem of a population on the brink of uprising, especially amongst it younger generation who are becoming increasingly unruly and rebellious. In order to keep the order the Battle Royale act is passed, meaning that each year one class of 15-16 year olds is selected at random and taken to a secret location where they are fitted with explosive necklaces and forced to fight to the death over 3 days. The sole survivor is allowed to return home. It is centred around the 42 students of class 3-B, each with his or own chapter and story arc, but focuses mainly on the three antagonists; Shuya, Noriko and Kawada, all of whom are determined not to be dragged into the game.

‘Now don’t worry, Michael Bay assures me all the pyrotechnic stuff we crammed inside them will look great on camera… ACTION!’

For the most part the film adaptation does it best to copy this structure, with most students getting their own scenes,  some of which are much more well developed then others. As with all book to film conversations a lot of the content is lost in transit and if you really want the full story of each of the 42 characters you ideally need to read the manga. Maybe if the remake ever comes, and I sort of hope it wont, then a trilogy with a movie for each day would be a more effective way of covering everything. Despite this, enough is retained to keep the movie constantly interesting, and its mass of characters and short stories that make it so engaging.

Looks like the sort of girl you could take home to meet your mother.

As a single movie with so much content stuffed into two hours, the pacing is surprising well done, with enough action to keep everything following nicely. Also for a large cast of young actors, most of whom were the same age as their characters, the acting is also surprisingly consistent. The director Kinji Fukasaku is well known for pushing his employees hard, are method which obviously works as most put in a pretty good performance. I could certainly feel the panic and fear a lot more then I could in The Hunger Games. The person who stood out to me the most was Takeshi Kitano, (an ex-comedian oddly) as the miserably evil teacher/overseer, who does a great job of looking both tired and psychotic at the same time. Also good was Tarô Yamamoto, playing the game veteran Kawada, who looks like we would be more at home in an 80′s action movie and gives a spark of old school ‘Die Hard’ heroism to the otherwise dark proceedings.

In the special edition he claims he is too old for this sh*t then boots Hans Gruber out of a window.

Although still an excellent film, Battle Royale does have a few problems. As I mentioned before the amount of attention each character gets  is pretty impressive given the running time, although occasional it does feel as though other bits of the story have been sacrificed in order to make everything fit. Certain key plot points relating to necklaces seem to be missing from the last few scenes, as if the writer could not think of a proper way to explain the situation so just skipped over it. We get the general idea of what happened, but it seems an odd piece of the story to skip, given the importance which is placed on it earlier. The other main problem is that the ending suffers from a rather bizzare moment with Takeshi Kitano. If you have already seen the film then you will know want I am talking about. This could be some cultural thing I do not understand, but judging by the expressions on the faces of the other characters I am not convinced. Its such a strange moment and the way comes out of nowhere just destroys the tension in the final moments.

‘… I just wanted you to next the tv listings, see if there’s anything worth me hanging on for… Battle Royale 2? Screw that.’ *dies*

The final thing I have to note about Battle Royale that it will always be best the first time around. The key to this movie is the shock value, which is what makes the atmosphere work so well. Once you know what to expect you are still left with an entertaining movie, but it does feel as though it loses something. In some ways repeated viewing is advisable as you are likely to miss things the first time, but it just does not work quite as well.

Battle Royale is a cult classic for a reason, it is terrific and terrifying but certainly not for everyone. Most people will not get past the basic concept and without feeling decidedly uncomfortable. But that is exactly what the movie is made to do. Discomfort makes fear, fear makes tension and tension makes a thrilling piece of cinema. Sometimes the most memorable movie experiences are the ones that make us remember them, and if you watch Battle Royale you will not be forgetting it any time soon. A must watch for fans of Japanese entertainment or cult cinema followers, assuming you have the steel stomach required and a nice Disney flick to wash the taste out after.

Because there’s nothing dark or disturbing in any of their films.

Halo Anniversary: 100 Word Review

Halo is still a solid shooter without the complexity of more modern entries, which will suit some more than others. The story still carries enough entertainment to make it worth playing for either the first or second time, while the graphics have been cleaned up significantly. There are few other additions and the lack of mulitplayer seems strange, but is understandable given the popularity of Reach. The game instead carries the Anniversary DLC map-pack for Reach, allowing for the traditional maps to be played online. Unfortuantly this game is not full £40, but would have benefited from being a downloadable title.

Top Ten: Final Fantasy Heros and Heroines

If there was one video game series I could always rely on for hours of entertainment it was SquareEnix’ Final Fantasy. Back in the days before Skyrim and the ‘open world’ these games would keep me busy for weeks if not months, just what you needed when games only came on birthdays or at Christmas. Entries such as 7, 8 and 9 had completion times of well over 40 hours and that was solid play time, none of that aimless wandering around between objectives like today (well not all the time anyway). Each of those hours was filled with imaginative locales, awesome music and interesting, if often quirky, characters to interact and engage with. It was these characters and their storylines that kept me sitting in front of my tv for hours on end, so just as personal thing I’ve decided to list my top ten Final Fantasy Heros. In order to keep it simple I have decide to only include characters from the main game series, so no spin-offs or sequels. They also they have to be playable in the main game. Here is my party of choice;

Number 10. – Sazh Katroy (FFXIII)

Final Fantasy XIII is never going to be my favourite Final Fantasy. When the trailer came out showing its fluid combat system and awesome theme music, I was really excited. Unfortuantly the rest of the game was no-where near as thrilling. The story was buried in a pile of terminology and half-baked mythology whilst the massive explorable worlds were reduced to a bunch of corridors and a single big field. Maybe because the story was weak, or maybe visa-versa, the characters themselves where not particularly interesting either.  The one notable exception was Sazh Katroy. On first appearance he came across as the typical Japanese stereotype of a black person (with all that implies) but as the game moved on I found him to be the most human and well developed of all the party members. Sazh’ plot is centred around him searching for his lost son and doing everything he can to get him back. He acts as the main comic relief, refreshing  in a game which really needs to lighten up, but is also well developed as a believable person. When he finds those responsible his reaction is wide range of emotions including anger and depression, however he refuses to let this get the better of him choosing to do what is right instead of giving up. As I played through 13 I was more interested in this guys quest then I was in Lightnings and in feel Square should have made this man their main lead. Also he has a baby Chocobo living in his afro. Thats cool.

Number 9. – Auron (FFX)

Auron is a badass. Stoic and gruff, his personality is defined more cleaving enemies in half then it is with edgy dialogue. Whilst that is not a new thing in video games, or even in a Final Fantasy game, Auron is an example of an archetype done well. Unlike other such characters, he has enough to say to keep him interesting and give him a firm standing in the games plot. Rather then having any strong personal development, he instead acts as the mentor, leading the main character Tidus through his journey and protecting the summoner Yuna as he did her father. The main reason I enjoy Auron is his design. With his pony tail, sunglasses and jar of booze hanging from his belt (which he uses as part of his attacks, yay) he looks like a cyber-punk warrior monk gone bad. His theme music is also pretty cool, with its thumping beat making everything feel more manly as soon as it starts playing.

Number 8. – Cecil Harvey (FFIV)

Cecil is a favourite of many a Final Fantasy fan, mostly due to fact that this was the first of the well written video game hero they encountered. Whilst I personally did not share that experience (Final Fantasy 7 was my first) I can at least appreciate why the Dark-Warrior-turned-Paladin is so well regarded. Final Fantasy IV was the next game to be released outside of Japan following the original NES game, creating a massive impact with its well told story and varied characters. Cecil was the games main character, who we follow on his path from servant of evil too redeemed hero.  The interactions between him and the other characters, including his lover Rosa, show a man confused about his destiny and what he should do with his life. Everyone has these doubts at some point in their life, and so too see such a relatable figure in a time when video games were all about jumping on things was truly exceptional and worth remembering.

Number 7. – Sabin Rene Figaro (FFVI)

Final Fantasy 6 had a large roster of memorable characters, but out of all of them Sabin is the who who stands out the most to me. This is partly down to the amount of funny scenes that are centred around him (there is something inherently hilarious about watching 16-bit sprites bouncing around a screen) and his Street Fighter style special attacks. It is also down to the story arc he shares with his brother and the relationship between them. Despite being heirs to the throne of Figaro, both him and Edgar are reluctant to accept their responsibility and so settle it with the toss of a coin, the outcome of which means Sabin is free to go live his dreams but must leave his brother. The encounters between them are both funny and touching, and are something I always enjoy about playing the game.

Number 6. – Red XIII (FFVII)

Red XIII is the child who wants to be a man, or in this case a puppy trying to be a wolf (which is far cuter). When he is first met in the Shinra tower it seems as those he will become the old wise man of the team, providing wisdom and guidance. So when later it turns out he is not as old or as wise as he was making out, things get a lot more interesting. Sudden having to reassess a character is great little plot twist which gives Red XIII much more depth then he initially appeared to have. The way in which it is revealed, a side-plot involving his disgraced father, is well done and does not feel like it is just being forced in just for the sake of it, instead creating a lot of sympathy for the young pup. Red XIII is a hero who would have been an unique addition simply because, well he’s a dog, but instead is give a wealth of personality because the writers put that extra bit of effort in.

Number 5. – Laguna Loire (FFVIII)

Although he is technically more of side character than a main one, Laguna does play a vital role in the storyline of Final Fantasy 8. There are three main reasons why this man is on my list. First, way in which his life is told through a series of flashbacks, ranging from his life as solider and then as a journalist, is an interesting way of revealing it. Secondly he looks like a fun guy to hang out with. He is easy going and relaxed, if sometimes a bit too relaxed, thus is just the sort of man you could have a few drinks with. Especially in a world everyone has some heavy emotional baggage about being an orphan they have to deal with. Thirdly his battle music is awesome. The Man with the Machine Gun is a fan favourite and the perfect piece to get you ready for that up coming boss battle.

Number 4. - Balthier (FFXII)

 Much like Sazh in Final Fantasy 13, Balthier is one of the few things that lifts Final Fantasy 12 slightly above being mediocre. In a plot that bares a strong resemblance to Star Wars, he is the Han Solo stand in; complete with furry sidekick. He is the dashing rouge of the party, self-assured and confident but becoming increasing likeable as things progress. As the son of a disgraced scientist, Balthier has spent most of his life trying to sever his ties with the past. During the game tries to help the Princess Ashe from repeating the same mistakes, eventually giving his life (apparently) to save everyone else. I have always liked roguish protagonists and Balthier’s character is supported with some brilliant written dialogue which is often comedic and poetic at the same time, showing that a hero can be intellectuality without loosing the humour. As with Sazh, Balthier stands out as being much more unique then the others in 12, so when he refers to himself as the leading man I cannot help but feel the whole game would have been better if he was.

 Number 3. – Vivi Orunitia (FFIX)

Everyone who has played Final Fantasy 9 loves Vivi. Especially girls. Even though he is filled to the teeth (if he has them) with black magic and explosions, his shy disposition and innocent outlook make him a defining and huggable entry in the series. But despite his cute, childlike personality, Vivi actually has one of the most interesting and thought provoking sub-plots of any Final Fantasy character so far. Discovering he is little more than a mass produced (and weaponised) doll, Vivi’s quest is about finding meaning in both his life and his inevitable death, all of which is portrayed through his childish innocence. This often leads to a lot of moments that are either, funny, touching or tragic but always endearing, adding a whole new layer of depth to what would otherwise be a fairly simple story about a princess and thief. From a gameplay point of view, Vivi is also one of the best people to have one your side in a fight, with a vast collection of black magic ranging from simple fire spells to summoning huge meteorites of doom with enough destructive power to have Michael Bay dribbling down his shirt.

Number 2. – Yuna (FFX)

Most Final Fantasy girls seem to fall into one of three types; the strong, empowered (and often large chested) warrior, the helpless princess (traditional) and the quirky, feisty teenager who is there mostly just to look cute. The reason I like Yuna so much is because she is a bit of all these things, without becoming another stereotype. She needs the help of the hero but is also capable of acting on her own. She is quiet and demur but is also brave and determined. She is cute but does not exist purely for that reason. Yuna is a well balanced heroine who I like for many of the same reasons I like Vivi; she is nice without being a wimp. Also she can summon flame demons and looks good in hot pants. That always helps. The love story between her and Tidus is also kind of sweet, but I would never admit that in public or on the internet.

Number 1. – Cid Highwind (FFVII)

Cid Highwind is without doubt one of my favourite characters of all time. When I was a youth, Final Fantasy 7 was one of the first games I played after Mario, Metroid and Zelda; so when me and my friend encounter this foul-mouthed pilot he instantly became our favourite. A video game character that smokes, drinks tea and swears like a sailor? It was an amazing thing to see. But that was not the only reason I like Cid so much. He his dream to becoming the first man in space and desire to make something of his life is something we can all relate too. Watching the Shinra rocket crash back to the launch pad and then finally launch into space still packs a lot of emotion; it reminds me of a time when all you need to complete your dream was to believe hard enough. And defeat Weapon. Without Cids wisecracks and little censored rants I would not have loved Final Fantasy 7 as much as I did. Without Final Fantasy 7 I would not have got into video games as much as I did, and without video games I would not be the person I am today. So thanks Cid, you foul mouthed old %!X#%$.

Banjo Kazooie Nuts & Bolts:100 Word Review

Banjo Kazooie: Nuts and Bolts lacks the humour and charm of the earlier games but makes up for it with its ability to create hundreds of insane vehicles; which is what you will probably spend the most time doing. The collection aspects of the previous games remain intact with the player taking part in races and other challenges to win Jiggies, vehicle parts or notes. There are only five (although large) worlds to explore, so things quickly get repetitive. Controls can be awkward at times, but overall the game is reasonably good fun if a bit disappointing compared to previous.

The Hunger Games: Review

It is probably late to give my thoughts on this movie. I went to see it last Tuesday and by now most people who are interested will have either seen it already or read so many other reviews they are sick of hearing about it. Anyway this is just a brief summary of my thoughts and I will try to keep it as spoiler-free as possible.

Not a Seagull or a Moltres apparently.

First of all I am just going to come out and say it; this movie bares a close reassembles to the Japanese movie Battle Royale, by which I mean it is within law-suit throwing distance. Should you care? No, you should not. Both are brilliant films, but I do feel the similarities are just too big to ignore. For those not familiar Battle Royale is about a class of kids sent to island ordered to reduce their numbers to one for the pleasure of a national audience.  Its based on a novel by Koushun Takami who wrote it is a satire against the Japanese Government, following his experiences of horror and death a child in World War 2. Now the idea of the death sport is not a new one, nor is the idea of the child survivalist. Stories such as Lord of the Flies, The Running Man, 1984 and even Gladiator have all had a similar premise, so trying to suggest that one is a ‘rip-off’ of the other is a redundant argument.

Pictured above: A redundant argument

However, ideas such as the romance between the male and female protagonists, the gruth lone survivor of the previous games helping them out, the two ‘volunteers’ who are in it for their own gain and even the nightly announcements listing the dead are all suspiciously similar. Were these similarities deliberately included in The Hunger Games by the original author? Its extremely unlikely. Where existing similarities enhanced by Hollywood as a way to cash in on both franchises? Much more likely, especially considering their eagerness for a so far unsuccessful American remake of Battle Royale. In America the Battle Royale movies have were very recently removed from the banned list and given proper releases, whilst in the UK we got the enhanced Blu-ray and up-coming 3D version. Now has to be more then a coincidence.

Judging by its terrified, lifeless eyes that doll has obviously watched Battle Royale 2 and torn off its own head out of sheer boredom.

I did have a few more points to make on this subject, but I will save that death match for another day. Lets talk about The Hunger Games. Its good. I am not a screaming fan-girl so I will not try and convince you this is the ultimate movie, because it isn’t. But for every flaw there at least two positives, something strangely unusual for a movie with this much hype.

As discussed the general storyline was been seen before. In a post-apocalyptic world, a group of children consisting of a boy and a girl from each of 12 districts, is picked at random to battle to the death in front of a live audience. If watching youngsters murdering each to other to death makes you feel a bit uneasy then do not touch this film (and avoid Battle Royale like it carries the zombie-plague). In the UK it carried a 12A rating, something me and others felt was shockingly under-rated and doubling annoying as most of the film had to be cut in order to get below a 15 certificate. If you come stomach the violence (either because you are over 15 or a psychopathic) then the rest of the story is rich with satire, especially the first half which takes numerous swipes at our increasingly media based society. For me this was my favourite part of the film. The children going to their deaths are made into talent show-esqe celebrities and forced to play up these roles in order to win the favour of their wealthy ‘sponsors’, who often mean the difference between life and death. It also tries to make a point about the desensitising effect of the violence in said media, a point I felt was drowned in a wave of irony.

A young Lily Savage introduces tonight’s next hopeful before impaling them on a big spike.  

 The setting was stylish, although sometimes familiar, the rich capital city contrasting well against the poorer districts with its Roman/Greek style designs and grotesquely bejewled citizens. It reminded me of some of the old 80′s sci-fi movies like The Fifth Element and The Running Man and I have a feeling this was done intentionally. There are some sci-fi elements in this movie, such as an awesome hover train, but these are brief and do not distract from the plot. A pre-game talk show the contestants (all of who are great young actors) participate in is both funny and creepy, whilst the way in which the heroine and her love interested are deliberately forced together for the sake of ratings was a rather refreshing after most other stale movie romances.

‘Scuse me while I kiss the sky… *awesome air guitar solo*

The second half of the movie is the game itself and in my opinion is not as enjoyable as the first act. Rather then a flowing plot, it feels more like a set of events breaking up the occasional next step in story. Unlike in Battle Royale (sorry to keep bring it back up) where most of the constants are given their own little side-stories, here all the focus is on the main lead and I could not help but feel that when see was sitting in a tree we were missing out on the action elsewhere. On that subject, one of the bizzare things I noticed was the way in which the violence was covered up during this second half. This may have just been because I was watching the 12A edited version (hopefully there will be an uncut dvd) but a lot of the time the camera would pan away from a death scene or disguise it with the dreaded ‘shaky’ effect. I find it odd that a movie which features children as young as 12 killing each other, including being stung to death by wasps and torn apart by mutant dogs (who had no real business being in this movie anyway) should suddenly shy away from its subject matter like this, almost as if the director had lost his nerve during the final stretch.

Not Pictured: Disturbing violence. Pictured: Man with disturbing blue hair. 

At about the 3/4 mark I have to admit I was starting to wish the conclusion would hurry up and arrive, and when it did I found it was pretty much exactly what I was expecting. I will not go into the details, but it is not a hard one to predict. The ending is left open for the obviously forthcoming sequels, which my friend (who has actually read the books) assures me they will be very different in terms of story and is already hyped up to see them. Although I have never read the books, I probably will be seeing them too. The Hunger Games whilst not being the greatest thing ever put on screen did at least show that people behind it cared about what they were making  and put a lot of effort into it. There are plot holes and themes that are not fully developed (‘I don’t want to kill’ ‘Its just like hunting’ ‘Oh okay.’ FWAPPP) but despite this the overall experience is gripping and well worth seeing at least once, even if like me you never knew The Hunger Games existed until now. If you did, chances are you have already seen it and this review has been completely irrelevant.

Also…Weren’t you bright blue and a bit scaly last time I saw you…?

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