Indie Games: SCP – Containment Breach
So its been a while since my last post, unfortunately life has meant that things have been taking a bit longer than expected. And by life I mean cleaning the poop out of my pants from playing SCP Containment Breach. For those of you who have not experienced this little digital nugget of nightmares yet, SCP is simple indie game set in a randomly generated, top-secret research facility. As usual some-one has balls something up and now you have to get yourself out of there quick or meet a grizzly end. Whilst this sounds like an average working day at Black Mesa, this game relies more on the tightness of your sphincter than your trigger finger. There are no weapons to help you here, just the knowledge that something is following you….
Specifically this guy… and some of his friends….
Much like its spiritual sister, Slender, SCP uses the a basic run-and-hide mechanic to regenerate its scares. The constant knowledge that you are being chased is what builds the tension and taps into the animal instinct inside us. The only means of defending yourself in this game is to stare at the terror balls-first. Literally. Much like the Weeping Angels in Doctor Who, the alien nasties pursing you only move when you are not looking at them. Or when you blink… The game has an ‘eye meter’ which counts down the seconds between blinks; leave it too long and you will shut your eyes momentarily, allowing you to be pounced on. In order to survive you have to follow The Doctors advice and ‘dont blink’ or at least control it as well as you can. Also enemies can teleport through walls, just to remind you that life is not fair…
I’m sure he is just trying to return that £5 note you dropped…
It all sounds very easy on paper (or screen), until you try it for yourself. I am man enough to admit I cannot get past the first few doors of this game without running away and squealing like a Japanese school girl. If you want the full effect of this game (God knows why…) play it with the lights off and headphones set at full volume. For the rest of us, here is a little custom mod I created to easy the tension a little…. I call it Catainment Breach…
Awww….Awww…ARRRRWRWRWRWURGggggggggggggg…. *dead*
Save this file as ‘173tex2’ then past it into the GFXS/npcs folder of your game so it replaces the original… enjoy! The original game can be downloaded (for free) from here: www.scpcbgame.com
Battle Royale Review
I have to admit that I am not a real fan of horror or gore movies. I would rather watch a film about a man in tights saving the world than someone tortured to death. That said, I believe there is a place for violence in cinema as long as it supports the story and is not just there to make a quick buck with a few easy shocks. Kill Bill, Pulp Fiction and Fight Club are some examples of ultraviolence done right, but if there is one film that constantly lures me back with morbid fascination, its the Japanese cult hit Battle Royale.
Look at that cheerful red and black logo, Im expecting only bunnies and happy things from here on…
Firstly let me make on thing clear, this is not a movie for children or tweenages trying to fill their need for more Hunger Games content. Although lots of people will mention the two franchises in the same sentence, Battle Royale is on a whole different level of black satire. It is filled with blood and death and trauma. Where as The Hunger Games kept its soul numbing depictions of child combat to a diluted second half of the movie, Battle Royale stretches its sickening tension for its entire running time. The atmosphere is dark and grim throughout, with the lower budget ‘fuzz’ of a Japanese movie constantly keeping things closer to reality then we would like. It is not one for the faint of heart, what I would refer to as midnight movie. (There is even a story that it was banned in the USA, although this is not technically true, it was more a case of no-one with the money for the licence wanting to stock it). But as with other controversial movies such as A Clock Work Orange, those who can stomach it will find and engaging, thought provoking story lies benieth its dark shell.
Woah, not that horrifying and controversial …
The film is based on the exploitation novel by Koushun Takami, who wrote the story as response to the Japanese governments treatment of their youth during the war, often forcing them into situations that would cost them their lives. Takami’s novel is set in the near future, where a totalitarian government rules Japan and most of Asia. As with all totalitarian dystopia Japan has a the constant problem of a population on the brink of uprising, especially amongst it younger generation who are becoming increasingly unruly and rebellious. In order to keep the order the Battle Royale act is passed, meaning that each year one class of 15-16 year olds is selected at random and taken to a secret location where they are fitted with explosive necklaces and forced to fight to the death over 3 days. The sole survivor is allowed to return home. It is centred around the 42 students of class 3-B, each with his or own chapter and story arc, but focuses mainly on the three antagonists; Shuya, Noriko and Kawada, all of whom are determined not to be dragged into the game.
‘Now don’t worry, Michael Bay assures me all the pyrotechnic stuff we crammed inside them will look great on camera… ACTION!’
For the most part the film adaptation does it best to copy this structure, with most students getting their own scenes, some of which are much more well developed then others. As with all book to film conversations a lot of the content is lost in transit and if you really want the full story of each of the 42 characters you ideally need to read the manga. Maybe if the remake ever comes, and I sort of hope it wont, then a trilogy with a movie for each day would be a more effective way of covering everything. Despite this, enough is retained to keep the movie constantly interesting, and its mass of characters and short stories that make it so engaging.
Looks like the sort of girl you could take home to meet your mother.
As a single movie with so much content stuffed into two hours, the pacing is surprising well done, with enough action to keep everything following nicely. Also for a large cast of young actors, most of whom were the same age as their characters, the acting is also surprisingly consistent. The director Kinji Fukasaku is well known for pushing his employees hard, are method which obviously works as most put in a pretty good performance. I could certainly feel the panic and fear a lot more then I could in The Hunger Games. The person who stood out to me the most was Takeshi Kitano, (an ex-comedian oddly) as the miserably evil teacher/overseer, who does a great job of looking both tired and psychotic at the same time. Also good was Tarô Yamamoto, playing the game veteran Kawada, who looks like we would be more at home in an 80’s action movie and gives a spark of old school ‘Die Hard’ heroism to the otherwise dark proceedings.
In the special edition he claims he is too old for this sh*t then boots Hans Gruber out of a window.
Although still an excellent film, Battle Royale does have a few problems. As I mentioned before the amount of attention each character gets is pretty impressive given the running time, although occasional it does feel as though other bits of the story have been sacrificed in order to make everything fit. Certain key plot points relating to necklaces seem to be missing from the last few scenes, as if the writer could not think of a proper way to explain the situation so just skipped over it. We get the general idea of what happened, but it seems an odd piece of the story to skip, given the importance which is placed on it earlier. The other main problem is that the ending suffers from a rather bizzare moment with Takeshi Kitano. If you have already seen the film then you will know want I am talking about. This could be some cultural thing I do not understand, but judging by the expressions on the faces of the other characters I am not convinced. Its such a strange moment and the way comes out of nowhere just destroys the tension in the final moments.
‘… I just wanted you to next the tv listings, see if there’s anything worth me hanging on for… Battle Royale 2? Screw that.’ *dies*
The final thing I have to note about Battle Royale that it will always be best the first time around. The key to this movie is the shock value, which is what makes the atmosphere work so well. Once you know what to expect you are still left with an entertaining movie, but it does feel as though it loses something. In some ways repeated viewing is advisable as you are likely to miss things the first time, but it just does not work quite as well.
Battle Royale is a cult classic for a reason, it is terrific and terrifying but certainly not for everyone. Most people will not get past the basic concept and without feeling decidedly uncomfortable. But that is exactly what the movie is made to do. Discomfort makes fear, fear makes tension and tension makes a thrilling piece of cinema. Sometimes the most memorable movie experiences are the ones that make us remember them, and if you watch Battle Royale you will not be forgetting it any time soon. A must watch for fans of Japanese entertainment or cult cinema followers, assuming you have the steel stomach required and a nice Disney flick to wash the taste out after.
Because there’s nothing dark or disturbing in any of their films.
Halo Anniversary: 100 Word Review
Halo is still a solid shooter without the complexity of more modern entries, which will suit some more than others. The story still carries enough entertainment to make it worth playing for either the first or second time, while the graphics have been cleaned up significantly. There are few other additions and the lack of mulitplayer seems strange, but is understandable given the popularity of Reach. The game instead carries the Anniversary DLC map-pack for Reach, allowing for the traditional maps to be played online. Unfortuantly this game is not full £40, but would have benefited from being a downloadable title.
Banjo Kazooie Nuts & Bolts:100 Word Review
Banjo Kazooie: Nuts and Bolts lacks the humour and charm of the earlier games but makes up for it with its ability to create hundreds of insane vehicles; which is what you will probably spend the most time doing. The collection aspects of the previous games remain intact with the player taking part in races and other challenges to win Jiggies, vehicle parts or notes. There are only five (although large) worlds to explore, so things quickly get repetitive. Controls can be awkward at times, but overall the game is reasonably good fun if a bit disappointing compared to previous.
The Hunger Games: Pre-Review
For a while now I have wanted to write a review of something and as The Hunger Games seems to be the internets new addiction (after cats and gynecology), I figured I would add my own opinions to the mix. To ensure this is done in a fair and unbiased way, I am writing this review before I see the movie (or read the book or buy the lunch box), as I feel doing so would directly influence my judgement of it.
To start with the movie clearly has nothing to do with Sherlock Holmes, which I found to be an odd and alienating decision on the part of the writers. Instead the plot focuses mainly on a group of teenagers sitting, occasionally walking, in wood which could very well be revealed as a forest later sequels. I personally find this a welcome continuation of pace for the whole teenagers standing around in woodland genre, however the death-sport sub-plot was somewhat distracting and I could not help but feel the film would have benefited from its removal. Fortunately the director wisely decided to downplay this entire aspect by removing all the death scenes/references and replaced them with a CGI talking Ford Fiesta in a similar way to Pixars later rewrite of Cars 2: Murder Wheels.
The cast do a brilliant job of bringing the story of murder and trees to life, the most notable of which is a CGI talking Micheal Keaton; who can been seen in the films trailer playing that mother from Brazil, ruler of District 12 (*Insert District 9 alien joke*) and commander of an army of Space Balls. The hawk who stars in the logo however is less impressive, apparently unable to decide if its head is looking straight ahead in profile, or forward in a sort of down and right-a-bit angle. Those who will also be unimpressed are the fans of the book, to which this film is entirely unrelated after birzarry substituting text for moving pictures as a means of conveying the plot.
Overall I would highly recommend this film, although I must point out the cinema will charge extra for bringing in outside Battle Royale jokes.
I have no idea what point this image was made to represent, but I’m sure its relevant to whatever.
For a more ‘traditional’ less ‘dangerously radical thinker’ (as my food teacher would describe) type review, stay tuned until after Tuesday when I see The Hunger Games for-reals.
PlayStation Vita: The Changing Face of Gaming
In the last few weeks since its release I have been considering whether or not to purchase the new PlayStation Vita. Like most men from my generation I am an avid gamer who has built up a modest collection of modern and retro games. I have kept all my old consoles, including my original Super Nintendo which often gets brought out to sit alongside its next generation successors. Whilst most of my childhood centred around Nintendo, in my adult life it the PlayStation that reigns dominant. My PS3 gets more use then any other my previous consoles (mostly because it has a blueray player), however its my PSP 3000 I have the most affection for. Although its generally regarded as having lost out to the Nintendo DS (which in fairness has a much better library of games in my opinion) its collection of decent RPG’s, the ability to watch video and run PS One Classics all kept me going during years of commuting.
For all these reasons I should be pretty excited about getting hold of a Vita. Except I’m not. Its not that I actively dislike the machine itself; I think the idea of playing home-quality games on the move is awesome, but its the changes to a form of media I love that I am reluctant to encourage.
I know what you are up too, inanimate gizmo…
For me the Vita is the first glimpse of what is likely to come with the next era of gaming. Maybe I am just old fashioned and still clinging to my childhood, but I don’t like the way things are looking for the future and its mostly thanks to the internet.
To begin with there is the lack of actual games. You are probably all thinking; ‘but the Vita has a bunch of decent launch titles’ and this is true. But what I am actually referring to is the dreaded ‘cloud’. I mentioned this in my top 10 things I like/dislike about the internet as a joke (so you had all better have laughed…) but this is a real concern for me. Currently most of the Vita’s title are available as cards, you buy them in a shop, plug them into your console and enjoy some Wipeout. However all the titles also available in the PlayStation Store for download, straight from day one. This is the first time I know of (with the exception of the OnLive system which I will come too later) where this has happened, and if the rumours about the next Xbox are true, this is likely to be how will be purchasing all our games in future.
Download on demand games are not a new idea and do have advantages. For the example the ability to store multiple games on a single unit is extremely useful for people like me with to many games and to little space to store them. This is the model the music industry has adopted and distributors like iTunes have been a big success. However, a video game is by no means the same thing as a music track.
To start with there is the price. The average game brought new can cost nearly £40 (although this does seem to be rising to £45-50) while a single music track can cost as little as 25p. With the economy not looking to improve any time soon, that’s a lot of money to spend on what is a luxury item that does not technically exist. Also with a download there is no flexibility in the price. If Sony or Nintendo want £50 for game that is what you will have to pay. There will be no pre-owned games to find on eBay, no competition between shops to drive down prices. In fact most stores are already starting to close down and this will likely finish them off. Thats not only sad for nostalgia-philes like me but also staff who will be out of work there.
Hey money! I remember money!
I have heard arguments that pre-owned games are affecting developers negatively, as they receive little to no money from re-sales, however I do not think that removing the ability to buy pre-owned titles will be of much help. For a start, game developers do make money. No-one runs a business in an area where there is no profit. Next, if you are going to force me to pay full price for a game, it had better be damn good. Occasionally I will buy a game brand new, even pre-order it, as long as it is something that excites me and is something I really, really want. All my other games are second hand. Most are games I brought simply because they were cheap and would never have purchased them otherwise. Surely some people buying your game cheap is better than no-one by it at all.
The other thing that makes downloading a game different from downloading something like a music track is the sizeof file involved. With my average connection in my average area of England, the average full size game (say about 3 gigabytes) can take over 6 hours to download. That means leaving your notoriously over-heating-prone device on for lengthy periods of time. You can of course pause your download or run it in the background, but previous experiences have proven this to be troublesome and even more time consuming. There is nothing more annoying then trying for 8 days to download Phantasy Star Online, only to have a lost source error appear at 97% (true story).
This leads me to my next point about the Vita, which is the heavy reliance on online services in general. Since the Dreamcast, consoles have been providing us with the ability to take our wars, races and even Pokemon battles out into the cyber world of the internet. Hours spent on Call of Duty and Street Fighter 4 have shown just how enthralling online mulitplayer can be, as there is nothing more fun then beating someone you know is a real person. My issue with online connective comes down to heavily it is implimented into everything.
Go, ninja killer flame-ape!
The Vita has been highly praised for its power to connect everywhere thanks to its 3G model, NEAR tool and access to a range of services. All of this is great, but its only as great as the network which support it. As you can tell from my afore alluded too download times, my home network is not great. So imagine my frustration every time I buy a game and find it has not been finished properly and needs me to install a whole catalogue of updates. Or even more annoyingly, when coats my screen in registration forms and DLC adverts every time I load Need for Speed (EA, I swear I would punch you if you where a real person…) Also what happens in the future if we move into games that require an online link to be unlocked and played each time, much like DMR protect movies do now? What happens if games are not even downloaded, but streamed over an OnLive style connection? I do not want to lose access to my game library every time my WiFi blips, one of the service providers goes bust or someone cuts a cable with a spade. By the way, just what will happen to all those games I brought if OnLive closes down anyway?
Even if you have the best connection in the world, and Vodafone invents a away of sending data that never ever fails, I still would not be convinced that integrating the internet so widely into gaming is such a good idea. Sure, seeing news and leader boards scrolling across the start screen is a great way to feel involved, but as someone who likes collecting video games I am not entirely sure how I will be able to continue this into the next generation. Will Sony’s servers still be around in 20 years? Will my Vita be stuck waiting to install an update that will never come? We will have to wait and see if the hardware survives first. Also I cannot help but feel that it encourages laziness in developers. Even now its painfully obvious when games are rushed out and then patched retrospective with updates. Charging extra for DLC which should have been in the main game (hello Mass Effect 3) and focusing all attention on the mulitplayer experience at the expense of the single player all result in a poor overall expirence. If you want to make a multilayer game that’s fine, but instead of a half-baked single player campaign why not include all that DLC you were going to release separately? Would Skyrim have been better with an online co-op mode? Actually that might have been awesome, but not if they had to remove half the map to do it.
RARWWWWW! I HAVE A HORNY HAT! LOL
The other big selling point of the Vita is the touch screen and rear sensory pad. Uncharted: Golden Abyss is one of the early launch titles for the Vita and as such is filled with distracting moments which require you to tap or swipe the screen, simply for the purpose of showing what the Vita can do. It seems every system since the Wii and DS has had to implement some form of alternative control and there is no sign that this is likely to change in the future. This would be fine as long as it is done well (see Skyward Sword, WarioWare et al), unfortuantly past experience show it probably wont be. With the PlayStation Move, Xbox Kinect and even the Wii MotionPlus failing to deliver the goods in terms of an exciting new game-play, hard-drives filled with forced and meaningless shovel-ware appear to be the fate of the future.
All that being said, once I can get my mind past these issues there is no doubt that PS Vita is an impressive piece of hardware. Until a few months ago it would have been more powerful then my laptop, which is kind of amazing when I think about it. However as with all new things in the world technology it represent a change, a moving away from the way things used to work and that naturally makes me uneasy. The problem in this case is that video games are very much defined by what they were in the past; a world of cartridges, controllers and creativity. I do not think everything about modern gaming is bad, its not, I just fear that once we start to move away from those defining aspects we will lose everything that the game industry used to be. The simple joy of going to the game store will vanish like the record shops and all that will be left with another hollow form of bland, restrictive, mass produced media. But on second thoughts I guess that was always the destiny of the gaming industry anyway, so I might as well embrace it. Buy a PlayStation Vita, because its the future of gaming.
RIP old console/dvd thing.